#110152: "implement a better default player order algorithm"
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Részletes leírás
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• Kérjük másold be a hiba üzenetet, amit kaptál, ha volt ilyen.
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. -
• Kérjük mondd el, hogy mit szerettél volna csinálni, mit csináltál és mi történt
• Milyen böngészőt használsz?
Mozilla v5
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• Kérjük, másold az angolul megjelenített szöveget, ahelyett, hogy lefordítanád a Te nyelvedre! Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. -
• Létezik ez a szöveg a fordítási rendszerben? Ha igen, több mint 24 órája lett lefordítva?
• Milyen böngészőt használsz?
Mozilla v5
-
• Kérjük magyarázd el a javaslatodat pontosan és tömören, hogy amennyire lehet, könnyen érthető legyen, mire is gondolsz!
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. • Milyen böngészőt használsz?
Mozilla v5
-
• Mit láttál a képernyőn, amikor blokkolva lettél? (Üres képernyő? A játék felületének egy részét? Hiba üzenet?)
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. • Milyen böngészőt használsz?
Mozilla v5
-
• A szabályok melyik részét nem vette figyelembe a BGA adaptáció
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. -
• Ez a szabály áthágása látható a visszajátszásban? Ha igen, melyik lépésszámnál?
• Milyen böngészőt használsz?
Mozilla v5
-
• Melyik játékbeli akciót akartad csinálni, amikor a hiba előjött?
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. -
• Mit akartál csinálni, hogy ezt a játékbeli akciót elindíthasd?
-
• Mi történt amikor megpróbáltad ezt (hiba üzenet, játék státusz üzenet, ...)?
• Milyen böngészőt használsz?
Mozilla v5
-
• A játék melyik lépésénél lépett fel a probléma? (mi volt a kiírt utasítás?)
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. -
• Mi történt amikor megpróbáltad ezt az akciót (hiba üzenet, játék státusz üzenet, ...)?
• Milyen böngészőt használsz?
Mozilla v5
-
• Kérjük, írd le a megjelenítési hibát! Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. • Milyen böngészőt használsz?
Mozilla v5
-
• Kérjük, másold az angolul megjelenített szöveget, ahelyett, hogy lefordítanád a Te nyelvedre! Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. -
• Létezik ez a szöveg a fordítási rendszerben? Ha igen, több mint 24 órája lett lefordítva?
• Milyen böngészőt használsz?
Mozilla v5
-
• Kérjük magyarázd el a javaslatodat pontosan és tömören, hogy amennyire lehet, könnyen érthető legyen, mire is gondolsz!
When a group plays a series of rematches, rather than rotating the first player initiative and keeping every player in the same ring, BGA should just exclude the previous first player when choosing a new one, and then assign everyone else's position at random.
This would satisfy a number of important criteria:
- it works for all games, whatever the number of players is so that it can be cleanly implemented and easily explained
- it would alternate the first player turns of 2 player games, which was the original and very popular reason for this work
- it would not have Player Y follow Player X in game after game after game
I already started a discussion thread on this topic here: forum.boardgamearena.com/viewtopic.php?p=164654#p164654
There I give more detail on the status quo, motivation for a change, pros and cons, and even a pseudocode implementation. • Milyen böngészőt használsz?
Mozilla v5
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- Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.
