#175096: "Make monster highlighting colourblind-accessible"
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Részletes leírás
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• Kérjük másold be a hiba üzenetet, amit kaptál, ha volt ilyen.
I have a friend with colourblindness who cannot see the green flash over the standard BGA background when a monster can be beaten, so they always need to take more time to check whether they can defeat a monster, making the game uneven in multiplayer mode. Could you make it something colour-free (e.g. have the border pulse between black and white, or transparent to white, or transparent to black) so that players with any colour vision condition can see it as well, getting the same information as a standard-vision player?
Alternatively, could you at least make the pulsing visible to all players, so that other players can inform them of what's doable? Though I'd prefer the colour-free version, as that would make it equitable in solo play as well. -
• Kérjük mondd el, hogy mit szerettél volna csinálni, mit csináltál és mi történt
• Milyen böngészőt használsz?
Google Chrome v137
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• Kérjük, másold az angolul megjelenített szöveget, ahelyett, hogy lefordítanád a Te nyelvedre! Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.
I have a friend with colourblindness who cannot see the green flash over the standard BGA background when a monster can be beaten, so they always need to take more time to check whether they can defeat a monster, making the game uneven in multiplayer mode. Could you make it something colour-free (e.g. have the border pulse between black and white, or transparent to white, or transparent to black) so that players with any colour vision condition can see it as well, getting the same information as a standard-vision player?
Alternatively, could you at least make the pulsing visible to all players, so that other players can inform them of what's doable? Though I'd prefer the colour-free version, as that would make it equitable in solo play as well. -
• Létezik ez a szöveg a fordítási rendszerben? Ha igen, több mint 24 órája lett lefordítva?
• Milyen böngészőt használsz?
Google Chrome v137
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• Kérjük magyarázd el a javaslatodat pontosan és tömören, hogy amennyire lehet, könnyen érthető legyen, mire is gondolsz!
I have a friend with colourblindness who cannot see the green flash over the standard BGA background when a monster can be beaten, so they always need to take more time to check whether they can defeat a monster, making the game uneven in multiplayer mode. Could you make it something colour-free (e.g. have the border pulse between black and white, or transparent to white, or transparent to black) so that players with any colour vision condition can see it as well, getting the same information as a standard-vision player?
Alternatively, could you at least make the pulsing visible to all players, so that other players can inform them of what's doable? Though I'd prefer the colour-free version, as that would make it equitable in solo play as well. • Milyen böngészőt használsz?
Google Chrome v137
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• Mit láttál a képernyőn, amikor blokkolva lettél? (Üres képernyő? A játék felületének egy részét? Hiba üzenet?)
I have a friend with colourblindness who cannot see the green flash over the standard BGA background when a monster can be beaten, so they always need to take more time to check whether they can defeat a monster, making the game uneven in multiplayer mode. Could you make it something colour-free (e.g. have the border pulse between black and white, or transparent to white, or transparent to black) so that players with any colour vision condition can see it as well, getting the same information as a standard-vision player?
Alternatively, could you at least make the pulsing visible to all players, so that other players can inform them of what's doable? Though I'd prefer the colour-free version, as that would make it equitable in solo play as well. • Milyen böngészőt használsz?
Google Chrome v137
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• A szabályok melyik részét nem vette figyelembe a BGA adaptáció
I have a friend with colourblindness who cannot see the green flash over the standard BGA background when a monster can be beaten, so they always need to take more time to check whether they can defeat a monster, making the game uneven in multiplayer mode. Could you make it something colour-free (e.g. have the border pulse between black and white, or transparent to white, or transparent to black) so that players with any colour vision condition can see it as well, getting the same information as a standard-vision player?
Alternatively, could you at least make the pulsing visible to all players, so that other players can inform them of what's doable? Though I'd prefer the colour-free version, as that would make it equitable in solo play as well. -
• Ez a szabály áthágása látható a visszajátszásban? Ha igen, melyik lépésszámnál?
• Milyen böngészőt használsz?
Google Chrome v137
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• Melyik játékbeli akciót akartad csinálni, amikor a hiba előjött?
I have a friend with colourblindness who cannot see the green flash over the standard BGA background when a monster can be beaten, so they always need to take more time to check whether they can defeat a monster, making the game uneven in multiplayer mode. Could you make it something colour-free (e.g. have the border pulse between black and white, or transparent to white, or transparent to black) so that players with any colour vision condition can see it as well, getting the same information as a standard-vision player?
Alternatively, could you at least make the pulsing visible to all players, so that other players can inform them of what's doable? Though I'd prefer the colour-free version, as that would make it equitable in solo play as well. -
• Mit akartál csinálni, hogy ezt a játékbeli akciót elindíthasd?
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• Mi történt amikor megpróbáltad ezt (hiba üzenet, játék státusz üzenet, ...)?
• Milyen böngészőt használsz?
Google Chrome v137
-
• A játék melyik lépésénél lépett fel a probléma? (mi volt a kiírt utasítás?)
I have a friend with colourblindness who cannot see the green flash over the standard BGA background when a monster can be beaten, so they always need to take more time to check whether they can defeat a monster, making the game uneven in multiplayer mode. Could you make it something colour-free (e.g. have the border pulse between black and white, or transparent to white, or transparent to black) so that players with any colour vision condition can see it as well, getting the same information as a standard-vision player?
Alternatively, could you at least make the pulsing visible to all players, so that other players can inform them of what's doable? Though I'd prefer the colour-free version, as that would make it equitable in solo play as well. -
• Mi történt amikor megpróbáltad ezt az akciót (hiba üzenet, játék státusz üzenet, ...)?
• Milyen böngészőt használsz?
Google Chrome v137
-
• Kérjük, írd le a megjelenítési hibát! Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.
I have a friend with colourblindness who cannot see the green flash over the standard BGA background when a monster can be beaten, so they always need to take more time to check whether they can defeat a monster, making the game uneven in multiplayer mode. Could you make it something colour-free (e.g. have the border pulse between black and white, or transparent to white, or transparent to black) so that players with any colour vision condition can see it as well, getting the same information as a standard-vision player?
Alternatively, could you at least make the pulsing visible to all players, so that other players can inform them of what's doable? Though I'd prefer the colour-free version, as that would make it equitable in solo play as well. • Milyen böngészőt használsz?
Google Chrome v137
-
• Kérjük, másold az angolul megjelenített szöveget, ahelyett, hogy lefordítanád a Te nyelvedre! Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.
I have a friend with colourblindness who cannot see the green flash over the standard BGA background when a monster can be beaten, so they always need to take more time to check whether they can defeat a monster, making the game uneven in multiplayer mode. Could you make it something colour-free (e.g. have the border pulse between black and white, or transparent to white, or transparent to black) so that players with any colour vision condition can see it as well, getting the same information as a standard-vision player?
Alternatively, could you at least make the pulsing visible to all players, so that other players can inform them of what's doable? Though I'd prefer the colour-free version, as that would make it equitable in solo play as well. -
• Létezik ez a szöveg a fordítási rendszerben? Ha igen, több mint 24 órája lett lefordítva?
• Milyen böngészőt használsz?
Google Chrome v137
-
• Kérjük magyarázd el a javaslatodat pontosan és tömören, hogy amennyire lehet, könnyen érthető legyen, mire is gondolsz!
I have a friend with colourblindness who cannot see the green flash over the standard BGA background when a monster can be beaten, so they always need to take more time to check whether they can defeat a monster, making the game uneven in multiplayer mode. Could you make it something colour-free (e.g. have the border pulse between black and white, or transparent to white, or transparent to black) so that players with any colour vision condition can see it as well, getting the same information as a standard-vision player?
Alternatively, could you at least make the pulsing visible to all players, so that other players can inform them of what's doable? Though I'd prefer the colour-free version, as that would make it equitable in solo play as well. • Milyen böngészőt használsz?
Google Chrome v137
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- Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.
