#21686: "Selector for number of meeples is misleading; replace with different selector widget"
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Részletes leírás
-
• Kérjük másold be a hiba üzenetet, amit kaptál, ha volt ilyen.
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. -
• Kérjük mondd el, hogy mit szerettél volna csinálni, mit csináltál és mi történt
• Milyen böngészőt használsz?
Safari v11.1
-
• Kérjük, másold az angolul megjelenített szöveget, ahelyett, hogy lefordítanád a Te nyelvedre! Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. -
• Létezik ez a szöveg a fordítási rendszerben? Ha igen, több mint 24 órája lett lefordítva?
• Milyen böngészőt használsz?
Safari v11.1
-
• Kérjük magyarázd el a javaslatodat pontosan és tömören, hogy amennyire lehet, könnyen érthető legyen, mire is gondolsz!
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. • Milyen böngészőt használsz?
Safari v11.1
-
• Mit láttál a képernyőn, amikor blokkolva lettél? (Üres képernyő? A játék felületének egy részét? Hiba üzenet?)
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. • Milyen böngészőt használsz?
Safari v11.1
-
• A szabályok melyik részét nem vette figyelembe a BGA adaptáció
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. -
• Ez a szabály áthágása látható a visszajátszásban? Ha igen, melyik lépésszámnál?
• Milyen böngészőt használsz?
Safari v11.1
-
• Melyik játékbeli akciót akartad csinálni, amikor a hiba előjött?
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. -
• Mit akartál csinálni, hogy ezt a játékbeli akciót elindíthasd?
-
• Mi történt amikor megpróbáltad ezt (hiba üzenet, játék státusz üzenet, ...)?
• Milyen böngészőt használsz?
Safari v11.1
-
• A játék melyik lépésénél lépett fel a probléma? (mi volt a kiírt utasítás?)
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. -
• Mi történt amikor megpróbáltad ezt az akciót (hiba üzenet, játék státusz üzenet, ...)?
• Milyen böngészőt használsz?
Safari v11.1
-
• Kérjük, írd le a megjelenítési hibát! Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. • Milyen böngészőt használsz?
Safari v11.1
-
• Kérjük, másold az angolul megjelenített szöveget, ahelyett, hogy lefordítanád a Te nyelvedre! Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. -
• Létezik ez a szöveg a fordítási rendszerben? Ha igen, több mint 24 órája lett lefordítva?
• Milyen böngészőt használsz?
Safari v11.1
-
• Kérjük magyarázd el a javaslatodat pontosan és tömören, hogy amennyire lehet, könnyen érthető legyen, mire is gondolsz!
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. • Milyen böngészőt használsz?
Safari v11.1
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- Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.
