Minden bejelentés
Taluva bejelentései
#22930: " having all but 1 player be Losers keeps the ELO quite low for all but 1 player..."
implemented: Ezt a javaslatot már megvalósítottuk
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Javaslat: szerintem a következő nagyot javítana a játék implementációján
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Finding a solution for scoring 2nd, 3rd, etc. would be more in line with all the other games on the site• Milyen böngészőt használsz?
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Bejelentés előzmények
SteveV • A javaslatot még nem vizsgálták meg a fejlesztők:
2020. aug 21. 1:06 • I understand that this may be the intent of the original game, but since (nearly?) all of the games on BGA have 1st-nth scoring and ELO scaled as you move down the list ...
also, I understand that the ELO system may not be ideal (here or elsewhere), but since it's the system of use at the moment...
also, I understand that the ELO system may not be ideal (here or elsewhere), but since it's the system of use at the moment...
quietmint • A javaslatot még nem vizsgálták meg a fejlesztők:
2020. aug 21. 5:12 • See the discussion at forum.boardgamearena.com/viewtopic.php?t=13193
I'm fine with ranking first, second, third, etc. in cases where the game finishes "normally" (e.g., the rare case where you run out of tiles). But as I said in that post, I still do not believe it's correct or fair to apply the same ranking method when the game finishes "early" (e.g., the most common case where someone places enough buildings). You can't determine who is second-closest, third-closest to an "early" ending.
I'm fine with ranking first, second, third, etc. in cases where the game finishes "normally" (e.g., the rare case where you run out of tiles). But as I said in that post, I still do not believe it's correct or fair to apply the same ranking method when the game finishes "early" (e.g., the most common case where someone places enough buildings). You can't determine who is second-closest, third-closest to an "early" ending.
quietmint • Ezt a javaslatot már megvalósítottuk:
2020. aug 22. 23:19 • Version 200822-2312: A partial tie breaker has been implemented. If the game ends "normally" (out of volcano tiles), non-eliminated players are ranked based on buildings. If the game ends "early" (someone builds all of two types), non-eliminated players all tie.
In both cases, however, elimination order is always used as a tie breaker -- the first player eliminated always ranks last, the second eliminated always ranks second-to-last, etc.
In both cases, however, elimination order is always used as a tie breaker -- the first player eliminated always ranks last, the second eliminated always ranks second-to-last, etc.
quietmint • Ezt a javaslatot már megvalósítottuk:
2020. aug 23. 17:40 • Version 200823-1736: The scoring is now displayed in real-time.
Joe Hotson • Ezt a javaslatot már megvalósítottuk:
2023. nov 26. 20:25 • This hasn't been fully resolved. Now, if a game ends "early", all players tie 2nd. However, the ELO calculation penalises players for not "winning" against those with a lower rank, even if they only actually lost to one player with a much higher rank.
quietmint • Ezt a javaslatot már megvalósítottuk:
2023. nov 26. 21:07 • No bug here. There's no way to determine a rank order when the game ends "early", so the current behavior of making all losers tie is correct. (There's no way to tell who is "closer" to triggering an early ending.)
ELO calculation is done by BGA and not specific to the Taluva game. Yes, you will lose ELO points if you don't win against a weaker player you were expected to beat.
ELO calculation is done by BGA and not specific to the Taluva game. Yes, you will lose ELO points if you don't win against a weaker player you were expected to beat.
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