#25454: "Game length notice, a subsitute options and a "concede" option"
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Mi történt? Kérünk, válassz az alábbiakból
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| # | Status | Votes | Game | Type | Title | Last update |
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Részletes leírás
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• Kérjük másold be a hiba üzenetet, amit kaptál, ha volt ilyen.
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
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• Kérjük mondd el, hogy mit szerettél volna csinálni, mit csináltál és mi történt
• Milyen böngészőt használsz?
Mozilla v5
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• Kérjük, másold az angolul megjelenített szöveget, ahelyett, hogy lefordítanád a Te nyelvedre! Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
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• Létezik ez a szöveg a fordítási rendszerben? Ha igen, több mint 24 órája lett lefordítva?
• Milyen böngészőt használsz?
Mozilla v5
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• Kérjük magyarázd el a javaslatodat pontosan és tömören, hogy amennyire lehet, könnyen érthető legyen, mire is gondolsz!
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
• Milyen böngészőt használsz?
Mozilla v5
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• Mit láttál a képernyőn, amikor blokkolva lettél? (Üres képernyő? A játék felületének egy részét? Hiba üzenet?)
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
• Milyen böngészőt használsz?
Mozilla v5
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• A szabályok melyik részét nem vette figyelembe a BGA adaptáció
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
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• Ez a szabály áthágása látható a visszajátszásban? Ha igen, melyik lépésszámnál?
• Milyen böngészőt használsz?
Mozilla v5
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• Melyik játékbeli akciót akartad csinálni, amikor a hiba előjött?
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
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• Mit akartál csinálni, hogy ezt a játékbeli akciót elindíthasd?
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• Mi történt amikor megpróbáltad ezt (hiba üzenet, játék státusz üzenet, ...)?
• Milyen böngészőt használsz?
Mozilla v5
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• A játék melyik lépésénél lépett fel a probléma? (mi volt a kiírt utasítás?)
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
-
• Mi történt amikor megpróbáltad ezt az akciót (hiba üzenet, játék státusz üzenet, ...)?
• Milyen böngészőt használsz?
Mozilla v5
-
• Kérjük, írd le a megjelenítési hibát! Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
• Milyen böngészőt használsz?
Mozilla v5
-
• Kérjük, másold az angolul megjelenített szöveget, ahelyett, hogy lefordítanád a Te nyelvedre! Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
-
• Létezik ez a szöveg a fordítási rendszerben? Ha igen, több mint 24 órája lett lefordítva?
• Milyen böngészőt használsz?
Mozilla v5
-
• Kérjük magyarázd el a javaslatodat pontosan és tömören, hogy amennyire lehet, könnyen érthető legyen, mire is gondolsz!
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
• Milyen böngészőt használsz?
Mozilla v5
Bejelentés előzmények
1) The average playing time for a game with the current settings is displayed befor you start a live game. If this time is longer than x minutes, there might be special warning. But this is a general requirement for the BGA Website and should be adressed there. As a game developer I cant change anything here.
2) Like the first point: This is a general BGA requirement for all games and should be adressed there.
3) This seems to be a good idea for spades. I am think adding a button "propose conceding to partner" during the bidding if you are at least x points behind might be easy to implement.
Hozzáadni valamit a jelentéshez
- Másik asztal ID / lépés ID
- az F5 megoldotta a problémát?
- Milyen gyakran jön elő a probléma? Minden alkalommal? Véletlenszerűen?
- Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.
