#29897: "ELO system (for Spades) unduly penalizes player for being teamed with weaker player."
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Részletes leírás
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• Kérjük másold be a hiba üzenetet, amit kaptál, ha volt ilyen.
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. -
• Kérjük mondd el, hogy mit szerettél volna csinálni, mit csináltál és mi történt
• Milyen böngészőt használsz?
Google Chrome v87
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• Kérjük, másold az angolul megjelenített szöveget, ahelyett, hogy lefordítanád a Te nyelvedre! Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. -
• Létezik ez a szöveg a fordítási rendszerben? Ha igen, több mint 24 órája lett lefordítva?
• Milyen böngészőt használsz?
Google Chrome v87
-
• Kérjük magyarázd el a javaslatodat pontosan és tömören, hogy amennyire lehet, könnyen érthető legyen, mire is gondolsz!
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. • Milyen böngészőt használsz?
Google Chrome v87
-
• Mit láttál a képernyőn, amikor blokkolva lettél? (Üres képernyő? A játék felületének egy részét? Hiba üzenet?)
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. • Milyen böngészőt használsz?
Google Chrome v87
-
• A szabályok melyik részét nem vette figyelembe a BGA adaptáció
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. -
• Ez a szabály áthágása látható a visszajátszásban? Ha igen, melyik lépésszámnál?
• Milyen böngészőt használsz?
Google Chrome v87
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• Melyik játékbeli akciót akartad csinálni, amikor a hiba előjött?
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. -
• Mit akartál csinálni, hogy ezt a játékbeli akciót elindíthasd?
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• Mi történt amikor megpróbáltad ezt (hiba üzenet, játék státusz üzenet, ...)?
• Milyen böngészőt használsz?
Google Chrome v87
-
• A játék melyik lépésénél lépett fel a probléma? (mi volt a kiírt utasítás?)
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. -
• Mi történt amikor megpróbáltad ezt az akciót (hiba üzenet, játék státusz üzenet, ...)?
• Milyen böngészőt használsz?
Google Chrome v87
-
• Kérjük, írd le a megjelenítési hibát! Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. • Milyen böngészőt használsz?
Google Chrome v87
-
• Kérjük, másold az angolul megjelenített szöveget, ahelyett, hogy lefordítanád a Te nyelvedre! Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. -
• Létezik ez a szöveg a fordítási rendszerben? Ha igen, több mint 24 órája lett lefordítva?
• Milyen böngészőt használsz?
Google Chrome v87
-
• Kérjük magyarázd el a javaslatodat pontosan és tömören, hogy amennyire lehet, könnyen érthető legyen, mire is gondolsz!
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. • Milyen böngészőt használsz?
Google Chrome v87
Bejelentés előzmények
It is not only for Spades, but for the entire team game (Belote, Tock, etc.).
Hozzáadni valamit a jelentéshez
- Másik asztal ID / lépés ID
- az F5 megoldotta a problémát?
- Milyen gyakran jön elő a probléma? Minden alkalommal? Véletlenszerűen?
- Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.
