#30378: "Suggestions for English translation: change "accuracy" to "combat power" and "dodge" to "intercept""
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Részletes leírás
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• Kérjük másold be a hiba üzenetet, amit kaptál, ha volt ilyen.
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! -
• Kérjük mondd el, hogy mit szerettél volna csinálni, mit csináltál és mi történt
• Milyen böngészőt használsz?
Google Chrome v87
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• Kérjük, másold az angolul megjelenített szöveget, ahelyett, hogy lefordítanád a Te nyelvedre! Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! -
• Létezik ez a szöveg a fordítási rendszerben? Ha igen, több mint 24 órája lett lefordítva?
• Milyen böngészőt használsz?
Google Chrome v87
-
• Kérjük magyarázd el a javaslatodat pontosan és tömören, hogy amennyire lehet, könnyen érthető legyen, mire is gondolsz!
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! • Milyen böngészőt használsz?
Google Chrome v87
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• Mit láttál a képernyőn, amikor blokkolva lettél? (Üres képernyő? A játék felületének egy részét? Hiba üzenet?)
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! • Milyen böngészőt használsz?
Google Chrome v87
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• A szabályok melyik részét nem vette figyelembe a BGA adaptáció
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! -
• Ez a szabály áthágása látható a visszajátszásban? Ha igen, melyik lépésszámnál?
• Milyen böngészőt használsz?
Google Chrome v87
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• Melyik játékbeli akciót akartad csinálni, amikor a hiba előjött?
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! -
• Mit akartál csinálni, hogy ezt a játékbeli akciót elindíthasd?
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• Mi történt amikor megpróbáltad ezt (hiba üzenet, játék státusz üzenet, ...)?
• Milyen böngészőt használsz?
Google Chrome v87
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• A játék melyik lépésénél lépett fel a probléma? (mi volt a kiírt utasítás?)
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! -
• Mi történt amikor megpróbáltad ezt az akciót (hiba üzenet, játék státusz üzenet, ...)?
• Milyen böngészőt használsz?
Google Chrome v87
-
• Kérjük, írd le a megjelenítési hibát! Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! • Milyen böngészőt használsz?
Google Chrome v87
-
• Kérjük, másold az angolul megjelenített szöveget, ahelyett, hogy lefordítanád a Te nyelvedre! Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! -
• Létezik ez a szöveg a fordítási rendszerben? Ha igen, több mint 24 órája lett lefordítva?
• Milyen böngészőt használsz?
Google Chrome v87
-
• Kérjük magyarázd el a javaslatodat pontosan és tömören, hogy amennyire lehet, könnyen érthető legyen, mire is gondolsz!
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! • Milyen böngészőt használsz?
Google Chrome v87
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