#44293: "Bring turn based players back to the table between step 2/3 of Epidemic cards (Rather than after 3)"
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Részletes leírás
• Kérjük másold be a hiba üzenetet, amit kaptál, ha volt ilyen.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Kérjük mondd el, hogy mit szerettél volna csinálni, mit csináltál és mi történt
• Milyen böngészőt használsz?
Google Chrome v91
• Kérjük, másold az angolul megjelenített szöveget, ahelyett, hogy lefordítanád a Te nyelvedre! Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Létezik ez a szöveg a fordítási rendszerben? Ha igen, több mint 24 órája lett lefordítva?
• Milyen böngészőt használsz?
Google Chrome v91
• Kérjük magyarázd el a javaslatodat pontosan és tömören, hogy amennyire lehet, könnyen érthető legyen, mire is gondolsz!
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Milyen böngészőt használsz?
Google Chrome v91
• Mit láttál a képernyőn, amikor blokkolva lettél? (Üres képernyő? A játék felületének egy részét? Hiba üzenet?)
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Milyen böngészőt használsz?
Google Chrome v91
• A szabályok melyik részét nem vette figyelembe a BGA adaptáció
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Ez a szabály áthágása látható a visszajátszásban? Ha igen, melyik lépésszámnál?
• Milyen böngészőt használsz?
Google Chrome v91
• Melyik játékbeli akciót akartad csinálni, amikor a hiba előjött?
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Mit akartál csinálni, hogy ezt a játékbeli akciót elindíthasd?
• Mi történt amikor megpróbáltad ezt (hiba üzenet, játék státusz üzenet, ...)?
• Milyen böngészőt használsz?
Google Chrome v91
• A játék melyik lépésénél lépett fel a probléma? (mi volt a kiírt utasítás?)
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Mi történt amikor megpróbáltad ezt az akciót (hiba üzenet, játék státusz üzenet, ...)?
• Milyen böngészőt használsz?
Google Chrome v91
• Kérjük írd le a felületen talált hibát. Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Milyen böngészőt használsz?
Google Chrome v91
• Kérjük, másold az angolul megjelenített szöveget, ahelyett, hogy lefordítanád a Te nyelvedre! Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Létezik ez a szöveg a fordítási rendszerben? Ha igen, több mint 24 órája lett lefordítva?
• Milyen böngészőt használsz?
Google Chrome v91
• Kérjük magyarázd el a javaslatodat pontosan és tömören, hogy amennyire lehet, könnyen érthető legyen, mire is gondolsz!
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Milyen böngészőt használsz?
Google Chrome v91
Bejelentés előzmények
Both are in service of allowing more information to turn-based players about what was in the discard pile that just got shuffled as this information is easily missed.
In a game played IRL we will always use the privilege provided to us by the rules ("Players may freely examine either discard pile at any time") to ensure we know, and then track what is being shuffled and placed on the Infection draw pile
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- az F5 megoldotta a problémát?
- Milyen gyakran jön elő a probléma? Minden alkalommal? Véletlenszerűen?
- Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.