#52109: "Disruption comm countdown misleading on task selection. "
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Részletes leírás
• Kérjük másold be a hiba üzenetet, amit kaptál, ha volt ilyen.
In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• Kérjük mondd el, hogy mit szerettél volna csinálni, mit csináltál és mi történt
• Milyen böngészőt használsz?
Google Chrome v95
• Kérjük, másold az angolul megjelenített szöveget, ahelyett, hogy lefordítanád a Te nyelvedre! Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.
In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• Létezik ez a szöveg a fordítási rendszerben? Ha igen, több mint 24 órája lett lefordítva?
• Milyen böngészőt használsz?
Google Chrome v95
• Kérjük magyarázd el a javaslatodat pontosan és tömören, hogy amennyire lehet, könnyen érthető legyen, mire is gondolsz!
In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• Milyen böngészőt használsz?
Google Chrome v95
• Mit láttál a képernyőn, amikor blokkolva lettél? (Üres képernyő? A játék felületének egy részét? Hiba üzenet?)
In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• Milyen böngészőt használsz?
Google Chrome v95
• A szabályok melyik részét nem vette figyelembe a BGA adaptáció
In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• Ez a szabály áthágása látható a visszajátszásban? Ha igen, melyik lépésszámnál?
• Milyen böngészőt használsz?
Google Chrome v95
• Melyik játékbeli akciót akartad csinálni, amikor a hiba előjött?
In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• Mit akartál csinálni, hogy ezt a játékbeli akciót elindíthasd?
• Mi történt amikor megpróbáltad ezt (hiba üzenet, játék státusz üzenet, ...)?
• Milyen böngészőt használsz?
Google Chrome v95
• A játék melyik lépésénél lépett fel a probléma? (mi volt a kiírt utasítás?)
In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• Mi történt amikor megpróbáltad ezt az akciót (hiba üzenet, játék státusz üzenet, ...)?
• Milyen böngészőt használsz?
Google Chrome v95
• Kérjük írd le a felületen talált hibát. Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.
In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• Milyen böngészőt használsz?
Google Chrome v95
• Kérjük, másold az angolul megjelenített szöveget, ahelyett, hogy lefordítanád a Te nyelvedre! Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.
In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• Létezik ez a szöveg a fordítási rendszerben? Ha igen, több mint 24 órája lett lefordítva?
• Milyen böngészőt használsz?
Google Chrome v95
• Kérjük magyarázd el a javaslatodat pontosan és tömören, hogy amennyire lehet, könnyen érthető legyen, mire is gondolsz!
In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• Milyen böngészőt használsz?
Google Chrome v95
Bejelentés előzmények
When playing, the countdown counts the number of tricks. So intuitively it makes sense to look at that number, and take that as the number of tricks you need to play before you can comm. As it is now, it seemingly considers the task selection to be a trick on it's own. Which is clearly is not.
Additionally, the countdown, which is not there in non-disr. missions, clearly implies a deviation from regular rules. Task selection however, is no different during disruption. In any other mission, you would also not be able to comm during/before selecting tasks. Counting it it in the countdown seems meaningless then.
In summary: Intuitively, it makes sense to think of the countdown as counting down number of tricks left to play. As it is now, however, task selection is counted, increasing it by 1. This means the number counting down doesn't correspond to tricks, and neither does it correspond to number of comms missed (task selection had no comm to take away). Making it ultimately arbitrary and misleading to include it in the countdown.
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- Ha van screenshot-od erről a bugról (ajánlott), használd a Imgur.com, hogy feltöltsd, majd másold be a linket.